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Viewing User Profile for: iHalo
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Joined: Dec 5, 2009 11:19 PM
Last Post: Today @ 03:52 PM
Last Visit: Today @ 03:52 PM
Website: http://www.ihalo.org/forums/
Location: USA, Florida
Occupation: N/A
Interests: Halo, CGI
Your Age: 14; Durp!
What Games do you play: Halo Series
Avatar:
^Rips.
Email: {hidden}
AIM: MeleeLite
MSN IM: mrelitev2@live.


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Post Statistics
iHalo has contributed to 430 posts out of 289906 total posts (.15%) in 280 days (1.54 posts per day).

20 Most recent posts:
Halo CE General Discussion » Valhalla BSP 75% (animated gif) Today @ 03:52 PM (Total replies: 15)

Quote: --- Original message by: StatutoryTrOy
i thought you was doing standoff


It got deleted. With no trace of a backup.

Aswell as my bases, are too high poly for CE (8K Polies) and the way its modeled (unless you fixed it) will not export to CE, (open world)

Halo CE General Discussion » Halo Reach Discussion Today @ 06:35 AM (Total replies: 1210)

Sweet! I never knew Reach had Bottomless Clip when infinite ammo is on, sick!!

Halo CE General Discussion » This is weird. Today @ 06:26 AM (Total replies: 14)

That app doesn't work for 1.09, and -console -devmode works just fine, I use it all the time.

Halo CE General Discussion » [MAP] A remake of sorts of Powerhouse Sep 8, 2010 07:40 PM (Total replies: 184)

"Powerhouse Version 2.00"

"powerhousev2pb.map"


Both of you, just shut up. Stop wasting your life bickering at people you will never meet via a keyboard, on a forum. This is what Dennis is talking about.


BTW: Clear Immaturity example of the users on HaloMaps.


Quote: --- Original message by: Slayer117
oh no dont get me started on this. Technically there is no source code. its lost. no one has it trust me i spent like over 6 months tracking this thing down to find out not even bill gates has it, no one has the code. it was lost a long time ago.


It is in the long lost archive of MSDN Locked Away Archives, they would not lose the source code of such a massive game, how do you think they made the 1.09 update not so long ago, and ported it to 360 in Nov. 2008

Halo CE General Discussion » Halo in unity 3D Sep 2, 2010 08:48 PM (Total replies: 50)

Quote: --- Original message by: abkarch

wtf, i did add u.
try adding me, abkarch

gamma, what do u mean by origin
Edited by abkarch on Sep 2, 2010 at 08:42 PM


Origin is the placement of the Fp gun model in your first person camera.


And I didn't get a request, i added you tho.

Halo CE General Discussion » Halo in unity 3D Sep 2, 2010 08:35 PM (Total replies: 50)

You added me? on Xfire? never got it, wtf.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 2, 2010 07:08 PM (Total replies: 7368)

Quote: --- Original message by: Advancebo
Learn
Apply
Practice
Evolve


I'm gonna LAPE you.


Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: iHalo
Sex. Sex, on fire. 5/5

I wouldn't compare 3d models to sex, unless you get the same pleasure from looking at them, which would make you disturbingly abnormal.


Not funny. it's called interwebz sarcasm. And I'd probably enjoy looking at models better than having sex while I'm on fire, thatd burn, and I dont wann die, a slow painful death.

/Sarcasm.

Halo CE General Discussion » Halo in unity 3D Sep 2, 2010 07:02 PM (Total replies: 50)

Quote: --- Original message by: AGLion
it will, you just need to move the weapon in place and have it move with the biped in MAX.

Halo's retail biped has everything animated, from a run cycle to dying in midair. This includes the animation when the biped is holding the weapon.

I can create a quick video of it if you need...


NO one has Halo 3 Animations, and if you want to put Halo CE's animation in this, then whats the point of a more advanced game, if you want a classic style Halo "HD" I do infact like this idea actually..

BUt if seperatley you make a better realism/gameplay/graphics Halo then e should recreate or use H3's


Sex. Sex, on fire. 5/5

Halo CE General Discussion » Halo in unity 3D Sep 1, 2010 11:13 PM (Total replies: 50)

Xfire Me: MeleeLite, I'd love to help since my poor old Aero died :( I'd love for your project to continue, aslong as its a new engine lmao

Halo CE General Discussion » Requiem - Extinction on Steroids Sep 1, 2010 01:45 PM (Total replies: 110)

Loooking greatt!! Will destroy Tiamat, best CE map I've seen in forever


Quote: --- Original message by: Sergeant 1337
*sigh*

look, it all depends on how many people we have working on this and how dedicated they are.


Wow, ok, Halo: Aero, ever heard of it?.... Same thing will happen. It's wonderful! Everyone love sit, you have a team of 45+ dedicated members, people realize it takes longer then a week, everyone quits. No work gets done, and the last couple members get over worked quit, and make A topic saying it never happens after all the "awesome" pictures, and I'll say I told you sooo..


This will not happen, just letting you know that right now. I have personal experience with such a project that I KNOW will not be completed. I bet you $1000 in cold hard cash.

Halo CE General Discussion » [MAP] A remake of sorts of Powerhouse Aug 31, 2010 10:29 PM (Total replies: 184)

This isn't NEAR perfect at all, but hey, It's powerhouse, I like it, fun to play, and it was made with actual effort. Cannot complain, the kids got guts to make a already made map in a hostile territory, I'm surprised no one has complained about detail in Reach not being in this model. Very nice job, keep it up. Perhaps I can give u a better DMR? lmao

Halo CE General Discussion » Higuy For Mod 2011-2015 (NO SPAMMING NO JOKES) Aug 30, 2010 07:14 PM (Total replies: 14)

Dennis will not allow non-employed UXB internet members to control the site in anyway.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Aug 30, 2010 06:37 AM (Total replies: 2870)

I'd pay to see that ingame.


Quote: --- Original message by: pakar45
lolwut? Bo. do you havea crap computer? just wondering, cuz I haven't opened his model yet...


A normal computer is not meant to handle HP models, nor 3ds max at all, 3ds max is for design PCs, not a house computer.


Time: Fri September 10, 2010 9:59 PM 140 ms.
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