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Viewing User Profile for: shadowslayer123
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Joined: Feb 22, 2009 07:56 AM
Last Post: Sep 4, 2010 04:15 PM
Last Visit: Today @ 06:08 PM
Website: http://www.smouch.net/lol
Location: utah
Occupation: halo custom edition cartographer/modder
Interests: halo, video games. more
Your Age: 14
What Games do you play: halo, source games, more.
Avatar:
addicted to the thing ive hated for so long
AIM: shadowforsaken1
MSN IM: mikeneilson95@h


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Post Statistics
shadowslayer123 has contributed to 704 posts out of 289894 total posts (.24%) in 566 days (1.24 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » my vehicle dissapearing Sep 4, 2010 04:15 PM (Total replies: 4)

thanks gonzo, youre a hero. i didnt up the render radius, only the render bounding radius, thats why it didnt work. i owe ya one

Halo CE Technical / Map Design » my vehicle dissapearing Sep 4, 2010 10:59 AM (Total replies: 4)

for some reason, my phantom is dissapearing when i look at it in certain angles /phantom pun

the render bounding radius was at 10, i upped it to 360, and its still there. this is most noticeable when using custom animations, since it moves around. ive messed with alot, and i still dont know what the problem is.

Halo CE General Discussion » [Tag] CMT BR with Shotgun Aug 21, 2010 10:48 PM (Total replies: 111)

eh, im missing out on something, how did this topic turn from a cmt br shotgun thing into a brawl fest?

Halo CE General Discussion » -Official- Backwash W.I.P. Aug 21, 2010 08:30 PM (Total replies: 186)

good, new pics. everythings looking nice, except that the pistol isnt dark enough

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Aug 16, 2010 10:43 PM (Total replies: 2870)

call me a ripper if you will, but when i imported the emf to mp_masterchief, i saw something amazing. take a look at this:


i thought, man those helmets together look cool.

so today i got to work. i combined, deleted, moved, and scaled mesh until i got this:





its a combination of all helmets but mark v, vi, odst, and cqb. its rough around the edges and has a few openings, but in my opinion, it looks amazing. so what do you guys think, should i finish it by combining the shoulders and chests, or does it look too bad.

Halo CE Technical / Map Design » something wrong with my smoke? Aug 14, 2010 12:01 AM (Total replies: 3)

i have no idea why or how it happened, i replaced a tag once cause it was corrupt and then this happened. id love to fix it, so i can start releasing some maps

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Aug 13, 2010 11:57 PM (Total replies: 2026)

lets just say ive had a very "grunty" day. it was fun to make, too bad my particles arent fixed, nobody would reply to my help topic

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Aug 13, 2010 03:47 PM (Total replies: 2026)

i present to you: the GRUNT superscarab




and the vid of it in action (sorry, its impossible to drive it in devcam)
http://www.xfire.com/video/335f9a/

its for the GRUNT army. our goal is to annihilate yoko's forerunner and flood and elite army.

credits: the scarab team for the scarab
bungeh for the grunt head
GRUNTS for the idea (kinda)

Halo CE Technical / Map Design » something wrong with my smoke? Aug 13, 2010 02:34 PM (Total replies: 3)

ive noticed that there is something wrong with my smoke particles, in most plasma weapons and vehicles, when i fire, it lets out black squares with smoke inside of them. here are some pictures




this happens in almost every plasma related object. ive looked around, and every one of them have smoke c generic in common. i looked at the bitmap, its not corrupt, im not sure what to do about this.

Halo CE General Discussion » Halo Reach for PC petition. Aug 13, 2010 12:44 PM (Total replies: 219)

you saw how amazing the graphics in reach are, honestly, everyone would be better off spending 200 bucks on an xbox instead of 500 or more on parts to make reach work.

Halo CE General Discussion » [Release] Halo: Duel Edition Version v2 Aug 3, 2010 01:40 PM (Total replies: 29)

just a question, would you like me to rig this footsoldier for you, i can make him do team colors:



ignore the arms and feet, he still needs rigged.


i think abkarch is a master baiter. you all took the bait

nasty joke/

Edited by shadowslayer123 on Aug 2, 2010 at 10:56 PM

Halo CE Technical / Map Design » ODST drop pod or HEV tags question Aug 2, 2010 12:42 AM (Total replies: 17)

the method i used is unaccurate, when the pod hits the ground, it can slide, bounce, and all sorts of crap. although id love to know how to make it so once it lands, it stays put completely.

Halo CE General Discussion » ¡ÝHelp :C Aug 1, 2010 05:22 PM (Total replies: 16)

if this is right, its pretty old, back from 2002.

http://en.wikipedia.org/wiki/GeForce_4_Series

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jul 29, 2010 09:39 PM (Total replies: 2870)

that looks exactly like the jackal i gave you, are you using my model?

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jul 28, 2010 09:12 PM (Total replies: 1388)

it is the official, its just that the cc is too dark and the cubemap is too shiny, and yeah, i uploaded them to facebook, i didnt do it cause nobody i know knows how to mod, even though thats actually true, i did it cause its free, and much faster then uploading the pics one by one. i have decided to stay in ce. 032 mb is right, even though i rip, and im good at it, its still doing something. and even though its not the best, at least i did it, which not many people can say.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jul 27, 2010 06:47 PM (Total replies: 1388)

sweet, i know i am a genius, but now everyone else does too

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jul 27, 2010 06:13 PM (Total replies: 1388)

its pretty pitiful when you dont even know how to spell pitiful.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jul 27, 2010 05:36 PM (Total replies: 1388)

well guys, this is it. time to show what i have been working on for the past 4-5 months. here are some pictures

bipeds:

http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs222.snc4/38457_129538933756667_100001016845783_152454_1698520_n.jpg

h3 elite, rigged half by me, and half by 032 MB.
h3 arbiter
h3 johnson marine
h3 lehto marine
h3odst rookie with mickey face
h3 grunt
h3 jackal
mw2 shadow company trooper
avp2010 predator
iron man
h3 eod
h3 hayabusa

weapons:
http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs222.snc4/38457_129538937090000_100001016845783_152455_6020456_n.jpg

my attempt at a reach dmr

not pictured:
h3 gravity hammer
all 4 h3 grenades

vehicles:
http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs202.snc4/38457_129538930423334_100001016845783_152453_4768461_n.jpg

brand new h3 phantom, much better than my first, check out those pretty lights:
http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs102.ash2/38457_129538927090001_100001016845783_152452_6285514_n.jpg

h3 gauss hog
h3 chaingun hog
h3 chaingun hog with reach textures
not pictured:
h3odst drop pod
h3 orbiral insertion pod (coffin pod)

i may have forgotten some stuff, but this is the majority of my work. now the reason im posting this is because im deciding if its worth me staying and working, and i need your help. if i get positive replys saying its good, ill stay and keep working, if i get negative replys, ill release what i have so far and quit ce. thanks for being with me all these years guys, 2 in and 3 next march

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Jul 25, 2010 01:01 AM (Total replies: 2870)

i rigged it for him. first rig from scratch ever. looks like porting halo 3 content tought me well


Time: Fri September 10, 2010 9:07 PM 180 ms.
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