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Feb 22, 2009 07:56 AM |
| Last Post: |
Sep 4, 2010 04:15 PM |
| Last Visit: |
Today @ 06:08 PM |
| Website: |
http://www.smouch.net/lol |
| Location: |
utah |
| Occupation: |
halo custom edition cartographer/modder |
| Interests: |
halo, video games. more |
| Your Age: |
14 |
| What Games do you play: |
halo, source games, more. |
| Avatar: |
addicted to the thing ive hated for so long
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| AIM: |
shadowforsaken1 |
| MSN IM: |
mikeneilson95@h |
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shadowslayer123 has contributed to 704 posts out of 289894 total posts
(.24%) in 566 days (1.24 posts per day).
20 Most recent posts:
thanks gonzo, youre a hero. i didnt up the render radius, only the render bounding radius, thats why it didnt work. i owe ya one
for some reason, my phantom is dissapearing when i look at it in certain angles /phantom pun
the render bounding radius was at 10, i upped it to 360, and its still there. this is most noticeable when using custom animations, since it moves around. ive messed with alot, and i still dont know what the problem is.
eh, im missing out on something, how did this topic turn from a cmt br shotgun thing into a brawl fest?
good, new pics. everythings looking nice, except that the pistol isnt dark enough
call me a ripper if you will, but when i imported the emf to mp_masterchief, i saw something amazing. take a look at this:
i thought, man those helmets together look cool.
so today i got to work. i combined, deleted, moved, and scaled mesh until i got this:
its a combination of all helmets but mark v, vi, odst, and cqb. its rough around the edges and has a few openings, but in my opinion, it looks amazing. so what do you guys think, should i finish it by combining the shoulders and chests, or does it look too bad.
i have no idea why or how it happened, i replaced a tag once cause it was corrupt and then this happened. id love to fix it, so i can start releasing some maps
lets just say ive had a very "grunty" day. it was fun to make, too bad my particles arent fixed, nobody would reply to my help topic
i present to you: the GRUNT superscarab
and the vid of it in action (sorry, its impossible to drive it in devcam) http://www.xfire.com/video/335f9a/
its for the GRUNT army. our goal is to annihilate yoko's forerunner and flood and elite army.
credits: the scarab team for the scarab bungeh for the grunt head GRUNTS for the idea (kinda)
ive noticed that there is something wrong with my smoke particles, in most plasma weapons and vehicles, when i fire, it lets out black squares with smoke inside of them. here are some pictures
this happens in almost every plasma related object. ive looked around, and every one of them have smoke c generic in common. i looked at the bitmap, its not corrupt, im not sure what to do about this.
you saw how amazing the graphics in reach are, honestly, everyone would be better off spending 200 bucks on an xbox instead of 500 or more on parts to make reach work.
just a question, would you like me to rig this footsoldier for you, i can make him do team colors:
ignore the arms and feet, he still needs rigged.
i think abkarch is a master baiter. you all took the bait
nasty joke/
Edited by shadowslayer123 on Aug 2, 2010 at 10:56 PM
the method i used is unaccurate, when the pod hits the ground, it can slide, bounce, and all sorts of crap. although id love to know how to make it so once it lands, it stays put completely.
if this is right, its pretty old, back from 2002.
http://en.wikipedia.org/wiki/GeForce_4_Series
that looks exactly like the jackal i gave you, are you using my model?
it is the official, its just that the cc is too dark and the cubemap is too shiny, and yeah, i uploaded them to facebook, i didnt do it cause nobody i know knows how to mod, even though thats actually true, i did it cause its free, and much faster then uploading the pics one by one. i have decided to stay in ce. 032 mb is right, even though i rip, and im good at it, its still doing something. and even though its not the best, at least i did it, which not many people can say.
sweet, i know i am a genius, but now everyone else does too
its pretty pitiful when you dont even know how to spell pitiful.
well guys, this is it. time to show what i have been working on for the past 4-5 months. here are some pictures
bipeds:
http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs222.snc4/38457_129538933756667_100001016845783_152454_1698520_n.jpg
h3 elite, rigged half by me, and half by 032 MB. h3 arbiter h3 johnson marine h3 lehto marine h3odst rookie with mickey face h3 grunt h3 jackal mw2 shadow company trooper avp2010 predator iron man h3 eod h3 hayabusa
weapons: http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs222.snc4/38457_129538937090000_100001016845783_152455_6020456_n.jpg
my attempt at a reach dmr
not pictured: h3 gravity hammer all 4 h3 grenades
vehicles: http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs202.snc4/38457_129538930423334_100001016845783_152453_4768461_n.jpg
brand new h3 phantom, much better than my first, check out those pretty lights: http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs102.ash2/38457_129538927090001_100001016845783_152452_6285514_n.jpg
h3 gauss hog h3 chaingun hog h3 chaingun hog with reach textures not pictured: h3odst drop pod h3 orbiral insertion pod (coffin pod)
i may have forgotten some stuff, but this is the majority of my work. now the reason im posting this is because im deciding if its worth me staying and working, and i need your help. if i get positive replys saying its good, ill stay and keep working, if i get negative replys, ill release what i have so far and quit ce. thanks for being with me all these years guys, 2 in and 3 next march
i rigged it for him. first rig from scratch ever. looks like porting halo 3 content tought me well
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